This is most likely to occur if the player hits the base with a Cyclops, as aggressive Fauna cannot damage bases. To avoid this, quickly increase the base's integrity (by either adding strengthening components or removing weak components) and fix all hull breaches in the base using a Repair Tool.Ī Seabase that receives damage to its exterior will also spring leaks, but the hull integrity will be unaffected. Bulkheads can compartmentalize the base and prevent floodwaters from moving between compartments, but if the integrity remains below zero then eventually every compartment will develop a leak and the base will fill with water. Any corridor or room that is connected to the breach will begin flooding with water. When the hull integrity of a Seabase is less than or equal to zero, it will begin to form hull breaches. Hull integrity can be increased by constructing Reinforcement panels, placing a Seabase on or near a Foundation (foundations built on top of rooms will still provide their benefit), or installing Bulkheads on the ends of Compartment modules. As Seabases are built at a greater depth the integrity reduction caused by each module will increase. The majority of the modules will lower the integrity once added but the amount will vary by module. Hull Integrity refers to the ability of the player's Seabase to withstand the pressure of the surrounding water. Power is still needed for them to operate, but not to provide oxygen. When on land, hull integrity is not a factor, and bases can be built without the need for additional Reinforcements, Foundations, or Bulkheads. Other base components, power generators, appliances and, furniture, can be found in Wrecks.ĭespite their name, Seabases can be built on land. These abandoned Seabases provide blueprints for additional base components that the player doesn't have access to by default, such as the Multipurpose Room and the Observatory. Spoiler alert: The following section contains story related material.ĭegasi Seabases can be found at the center and on the tops of the mountains of the Floating Island, Jellyshroom Cave, and Deep Grand Reef. The player can acquire Blueprints which allow additional module types to be created. The initial compartment must be built on or near the ground (or on a Foundation, which is not necessary but provides greater Hull Integrity and a flat surface to work with), but any additional compartments can overhang without any issue, allowing bases to be built over cliffsides. The player will start with most of the blueprints they need for a basic Seabase at the bare minimum, one needs a Compartment, a Hatch, and a power generator (the Solar Panel is unlocked by default). This occurs even if they die while inside the base in question: thus, quickly building a single I Compartment and a Hatch on the seabed can be a valid tactic to secure the player's inventory if they are about to die. In all Game Modes except Creative Mode, entering a Seabase secures the player's inventory, so if the player dies, they will return to the last Seabase they visited (Lifepod 5 and a Cyclops also count as Seabases for this purpose) and keep all the items in their inventory that they had when they were there. Thus Seabases provide safe havens away from the Safe Shallows the player starts in. Within a seabase, the player can construct additional storage space, grow food, access Appliances not available in Lifepod 5, and add aesthetic options. Seabases are installations created by the player through the use of the Habitat Builder.Ī Seabase provides an area where the Player can return for oxygen and serves as an alternative to Lifepod 5 as a base of operations. You may be looking for the Degasi Seabases.
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